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GLOSSARY
TERMS
- 24H
- How much a player's price has moved over the last 24 hours.
- Account value
- Your cash plus the current value of every player you hold.
- Bot
- An automated trader, always marked [BOT]. Bots follow the same rules as everyone and can't win contests.
- Buy-in
- Everything you've put into your account: the $25,000 you started with plus any reloads. Your return is measured against it.
- Cash out
- Leaving an injury hold early, at the frozen price less a 5% fee.
- Contest
- A monthly or season competition in one league. Joining opens a separate portfolio with $10,000, ranked by its return.
- Portfolio
- A set of cash and holdings. You have an all-time portfolio plus one for each contest you enter, and every trade goes into the one shown at the top of the screen.
- Closing price
- A player's frozen price when his league's season ends: the lower of his last price and his 24-hour average.
- Cover
- Buying back the shares of a short to close it.
- Delist
- Removing a player from the market. Every holder is paid his current price, with no fee.
- Fee
- The 1% charged on every buy and sell, included in your cost and your profit numbers.
- Frozen price
- A player's price while he's on an injury hold: his price from just before the injury.
- Game score
- One number for a player's game, built from his box score. It drives how his price follows his performance. See how prices work.
- Halt
- A pause in trading on a player, from the start of his game until 30 minutes after the final, or briefly for breaking injury news.
- Hold through
- Keeping your shares of a player ruled out for the season, frozen until he returns. A one-time choice that can't be undone.
- IPO
- A newly listed player's opening: a set time on the IPO calendar, with a 2x deeper market for his first day.
- Injury hold
- Trading stopped on a player out long-term, with his price frozen at its pre-injury level until he's back.
- Long Haul
- The season board for buy-and-hold traders. Sell anything within 7 days of buying it and you're not ranked there.
- League
- A private leaderboard for you and your friends, ranking members in each contest and all-time.
- Limit order
- An order that waits for your price: a limit buy fills at your price or lower, a limit sell (take profit) at your price or higher.
- Market order
- An order that fills right now at the quoted price.
- Offseason
- The stretch between a league's season end and its preseason reopen, when its players don't trade and held positions sit frozen.
- Paper P&L
- Profit or loss on shares you still hold, if you sold them at today's price.
- Price limit
- Trading can't push a player more than 35% above or below where his play supports, and one account can only move one player so far in a day.
- Position cap
- The limit on any one player: no more than 35% of your account value when you buy.
- Price
- What one share of a player costs right now. It follows his performance and moves with every trade.
- Real P&L
- Profit or loss you've locked in by selling.
- Reload
- $10,000 of play money you can add when your account runs low. Reloads count toward your buy-in, so they never help your ranking. All-time portfolio only.
- Retired stock
- A player you can keep or sell but nobody can buy.
- Return
- Your profit as a percentage of your buy-in. Rankings use it, so big and small accounts compete on the same footing.
- Season average
- A player's average game score this season, shown on his page.
- Short
- Selling shares you don't own to profit if the price falls. Collateral is locked while it's open.
- Staking
- Borrowing buying power against a frozen position, up to 50% of its frozen value at 0.05% a day. Due when it reopens or pays out; you never lose more than the staked shares.
- Stop buy
- An order that buys automatically once a price rises to your number, often used to catch a breakout.
- Stop loss
- An order that sells automatically if a price falls to your number, to limit a loss.
- Team stock
- A team traded as its own stock, like LAL-NBA. Its price follows the team's results (margins adjusted for home court and opponent), not its players' prices.
- Take profit
- A limit sell above today's price, so you lock in a gain automatically.
- Ticker
- A player's short trading symbol, like SGA or JOKIC. Tickers stay with a player for good, even if he changes teams.
- Trade tape
- The public feed of every trade on the market, at /trades.